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3 Result(s) for 'Mathematics Learning'
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1.
Empirical Study on Senior High School Mathematics Teachers' Understanding the Situations of Students' Learning before New Class
Zezhong Yang, Zhaohua Qu, Lu Tian
World Journal of Social Sciences and Humanities. 2016 2 (1). doi: 10.12691/wjssh-2-1-5
Keywords: Mathematics Learning , understanding the situations of students’ learning, new class, senior high school
Context: This research focused on the current state of the senior high school mathematics teachers’ understanding the situations of students’ learning before new class, and adopted an open-ended structure questionnaire and the method of interview to collect dada. A total of 72 senior high school mathematics teachers from nine cities at Shandong Province participated in this survey. This research adopted the way of face to face to collect information. The results indicated: (1) 62.5% of the senior high school mathematics teachers usually adopted the way of oral communications (e. g., asking the class representatives of their subjects, inquiring the students face to face, and asking students in their class randomly) to understand students’ learning before new class;(2) 58.33% of the senior high school mathematics teachers usually understood the situations of middle level students’ learning before new class; (3) 36.11% of the senior high school mathematics teachers often understood the cases of about 5 students’ learning in their class; (4)54% of the senior high school mathematics teachers usually took about 5 minutes to understand the situations of students’ learning before new class; (5) 52.78% of the senior high school mathematics teachers usually understood the situations of the students’ mastering basic mathematics knowledge and students’ achievements of problems solving. Therefore, the current senior high school mathematics teachers’ understanding about the situations of students’ learning was obviously too simple and unscientific, which should be one of the radical causes of some difficulties in the current senior high school mathematics teaching.
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2.
Unveiling the Effects of Gamification on Math Learning: A Literature Review in the Philippine Context
Jun Mark Rey O. Nob, Dennis B. Roble, Laila S. Lomibao
Journal of Innovations in Teaching and Learning. 2024 4 (1). doi: 10.12691/jitl-4-1-3
Keywords: Effects, Gamification, Literature Review, Mathematics Education, Mathematics Learning
Context: There is a dearth of research investigating the synthesis of the overall effects of gamification in mathematics education within the Philippine context. To address the gap, this systematic review of the literature was conducted. Out of the 256 articles gathered, 31 articles passed the criteria and were selected for review. Thematic analysis revealed that the effects of gamification were multifaceted in the Philippine setting. Positive outcomes include increased engagement and motivation, improved academic performance, and enhanced higher-order thinking skills. Several factors support the increase in student engagement and motivation including the provision of a competitive learning environment, the positive impact of collaboration, the use of rewards, and the role of interactive and immersive features in gamified interventions. Moreover, the improvement in the academic performance of students in math is supported by factors such as the integration of feedback mechanisms, gamifications’ ability to meet students' diverse learning needs, and the important role of technology as an enabler of gamified interventions. However, studies conducted showed that there were limited effects, particularly on students' attitudes, anxiety, and self-efficacy toward the subject. The researchers recommend to study further the gaps found through this review.
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3.
The Effect of Learning Media and Types of Personality on Elementary Student’s Mathematic Performance
Mohamad Syarif Sumantri, Nina Pratiwi
American Journal of Educational Research. 2015 3 (3). doi: 10.12691/education-3-3-4
Keywords: learning media, type of personality, Mathematics Learning performance
Context: The Purpose of this research is to understand the effect of learning media and type of personality on mathematics performance. The learning media consists of interactive learning multimedia and magnetic board media. Type of personality covers introvert and extrovert. The method used in this research is experimental studies. The design of this research is treatment by level 2 x 2. The hypothesis of this research is tested by using two-way of variance analysis (ANOVA). The results of this research indicated that: (1) Mathematics performance of the group of student use interactive learning multimedia is higher than magnetic board, (2) there is effect of learning media and type of personality on mathematics performance, (3) Particularly for the introvert students use interactive learning multimedia produced higher mathematics performance than those use magnetic board media, (4) for the extrovert students, use magnetic board media produced higher mathematics performance than those use interactive learning multimedia.
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