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Fig
ure
2
. Examples of students' exploration and role-playing activities using MAR tools for SketchUp and Rhinoceros-Grasshopper
From
Incorporating Mobile Augmented Reality into Ubiquitous Learning Models to Enhance Student Experience in Interior Design Education
Felicia Wagiri, Ronald Hasudungan Irianto Sitindjak
American Journal of Educational Research
.
2024
, 12(5), 176-186 doi:10.12691/education-12-5-2
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