Figure 2. Examples of students' exploration and role-playing activities using MAR tools for SketchUp and Rhinoceros-Grasshopper

From

Incorporating Mobile Augmented Reality into Ubiquitous Learning Models to Enhance Student Experience in Interior Design Education

Felicia Wagiri, Ronald Hasudungan Irianto Sitindjak

American Journal of Educational Research. 2024, 12(5), 176-186 doi:10.12691/education-12-5-2